![]() Do not DM or post server links that are not the Trailmakers Discord to anyone (If you do it, you will be instantly banned.)ĩ. No advertising, marketing or promotion of any kind. Do not discuss moderation in public channels.Ĩ. Keep it clean: No begging, harassing, doxxing, IP pulling, naming & shaming or hacking threats.ħ. NSFW/Suggestive content is NOT allowed or tolerated here.ĥ. This applies to all content including, but not limited to all types of posts, comments and usernames.Ĥ. Slurs, disruptive behaviour, harassing or bullying users or staff, spam, trolling, purposeful misinformation, bigotry, obscene, politically-charged, drug related and NSFW content will not be tolerated. No discrimination of any kind based on (but not limited to) colour, gender, sexual orientation, body type, age, heritage and ability.ģ. If our staff (Moderators and Dev’s) tell you to stop a certain behaviour, stop.Ģ. For anything urgent, contact us on our support email or Discord.ġ. If you have genuine concerns, message us on modmail. Off center propulsion (pull the back/front of the vehicle left/right/up/down via propellers or something / add jets to one side to push one side of the vehicle in front of the other.Need help getting Trailmakers to work? Join our Discord for quick support or e-mail staff are here to make sure this is a safe and pleasant space.Using angular momentum applied from helicopter servos can be used to turn your vehicles although finicky, it works well.Use tail fins on rotating servos to force the airflow through another path.Gaining control of your designs is likely more important then everything above, here's how you can master your creations: It's still not 100 done, hence the partial controller support tag on the store page, it's something we're constantly working on and refining. Expand the wheel/hover base, larger surface area especially in land vehicles is one of the easiest ways to make a vehicle more stable and won't fall over. We already support Xbox One and 360 controllers (others may work but we only officially support those two right now).This is due to how they are evaluated by the physics engine. ![]() Currently the best way to reduce wobbly aircraft is with tailfins (vertical and horizontal).Reduce turning angle, you can modify hinges to lower the maximum angle they can go to, expanding your turn radius, but giving you better control at high speeds.The standard wheels and the monster wheels are more grippy than their less traction-based counterparts.Spoilers to apply down force increase your traction but reduce control.Some of the hardest issues to troubleshoot are stability, some general tips are as follows: An intuitive sense for how a wing is going to effect your build is crucial. Experimenting with the wing types to see how much lift they give is also very important. ![]()
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